About this article
We gathered artists around the globe from the Otomad community, and simply had a casual group-interview among them.
Questions were asked on various topics relating to the clash of two artforms: illustration and Otomads.
This project was organized by chfr and Brando, with translation assistance from Brando, heunyagye, Wadakamari, lachrymal.
The original exchange is available in addition to the translated version.
Participants
Did Otomads play a role in your desire to draw?
CH FR
I’ll start to kick things off:
I’ve been drawing on-and-off on paper through all of middle school, but in high-school, I discovered Otomads and wanted to get good enough at drawing to add illustrations in my visuals. My oldest digital drawing is from 2018 (image below). I also met MajorMilk at that time, he gave me a lot of advice and that’s when I started improving faster.
Ever since, Otomads have been a big driver for drawing, I tend to complete illustrations a lot more often when it’s related to a video.

ColaLK
I think it goes back to when I was in elementary school. I started drawing silly manga by using some manga books my parents bought for me as reference. I dedicated a notebook to my own “Manga Magazine” and started prentending to have “serialized issues” (althought it was basically just myself). But of course these were just directionless doodles. It wasn’t until 2019 that I really started learning to draw on my computer.
I remember when I had just taken an interest in Otomads, it felt almost entirely parallel to my interest in illustration. Although they were both related to “creative endeavours” at-large, I had always developped them independently without a thought that they could intersect one day.
Here is an illustration guidebooks that initiated my interest in drawing a moe-style when I was in elementary school.

CH FR
Wow, it’s cool to be introduced to something like this at such a young age. It was very difficult to find hard copies of moe-style books where I grew up.
So did you already branch into your own unique style when you started doodling based on these references, or was that only made more clear after 2019?
ColaLK
I remember developping a fairly concrete style around faces, but it was mostly from drills off of references. So my anatomy had been fairly terrible.
It was after studying from moe-style illustrators on Twitter in 2019 that I started to refine my own style.
Theas
I started doing it around December 2023 when I had nothing to do after my solo collaboration. The reason was that I wanted to increase my range of expression in my Otomads. I was going to ask someone else to do it, but I thought it would be easier if I did it myself because I was afraid of problems such as lack of connections and deadlines.
It’s a relatively passive reason.
CH FR
I think this is a good reason.
Even if your original goal is to become independent in video production, you should be able to use the skills and knowledge you’ve gained from the process when working with other illustrators.
For example, even if you don’t draw it by yourself, if you have knowledge of illustrations, it will be easier to convey poses and compositions.
MajorMilk
I started drawing in 2005, but didn’t take my craft too seriously until 2009 when me and a friend made a card game using pieces of paper. I started watching YTPMVs in 2012 and realized that many folks would include their own art into their videos. Even simple drawings would immensely improve my opinion of such works so I decided to start including them into my videos when I started making them in 2018. I saw it as an opportunity to show off my interests as well!
CH FR
Lmao, I was not even 5 when you first picked up a pencil
MajorMilk
I still have those pictures too
MajorMilk
Spent a whole afternoon scanning them
🦀
Around July, 2023.
At that time, my friends and I were really into doing things together, and I wanted to try drawing, so I tried it and it was fun. At first, I wanted to try drawing a Liar Dancer animation , but drawing quickly became fun regardless of what I was doing it for.
CH FR
I remember checking that “one drawing every day” server that you made. You continued to draw enthusiastically, and I could see the progress in real time
7=5
The first time I started drawing was around 2015, when I was in middle school. At that time, there was a video upload site in Korea called ‘TVple’, which was similar to niconico (it doesn’t exist now because it’s closed), and there was a culture of drawing pictures by placing a lot of comments on top of the video. I wanted to draw a picture as a comment on Otomad, which I liked, so I started drawing for the first time.
CH FR
Do you mean you could post a picture as a comment?
7=5
It’s like this!

🦀
I’d like to see a comparison between everyone’s drawings when they first started and their drawings now.
MajorMilk
2005 v 2025
MajorMilk
I used videos to promote my art too. Gave me a good excuse to put stuff in my portfolio
CH FR
2017 / 2026
ColaLK
Here’s one from when I just started digital illustration in 2019

🦀
2023 / 2026
エマイユ
There wasn’t really a specific reason I started drawing. I’ve always just kind of liked it, like being in the art club back in the day, and I used to draw traditionally.
Later on, around March 2024, I started playing Blue Archive, and around the same time, I began posting Blue Archive fanart on Twitter. Back then, I only watched Otomads and had almost no intention of making them myself.
So, my story is actually more about how I got into making Otomads .
About five months after I started posting my art, perhaps because I had posted a few Otomad-inspired fanarts, I ended up becoming mutuals with a few Otomad creators.
I was invited to a Discord server hosted by one of them, and 四月一日, who was in that server, reached out and asked me to participate in the “Yutori Natsu Collab”.
Initially, the invitation was just for me to handle the illustrations, but I figured that since I had the chance, I wanted to try making the audio and video as well. So, I created my first solo project, “ナツオ”, and that became the catalyst for me to start making Otomads. Even from that point, I was already incorporating my own drawings into my Otomad videos.
CH FR
Oh, some people here started with art first.
Also, that is a very good first video.
チョコ味バ一ムク一へン
I started drawing when I started watching inmu, around 2017, I focused on cookie☆."
I’ve been drawing on my smartphone since then[Did he switch formats?}, and I’ve been making pixel art as well as illustrations.
After that, in 2020, when I was watching Otomad on Niconico, I found in the video description posted by Torinoesa asking if someone could draw an illustration for them, and I thought, you know, this is the kind of thing I wanted to draw for. This is the first time I did art for an Otomad
チョコ味バ一ムク一へン
Here’s the video I first did art for (warning: NSFW)
ゎ
Since around 2016, I have been doodling simple sketches on paper and creating pixel art on my smartphone.
I started posting art online around 2019. I was posting pixel art, traced art of Chargeman Ken, and fan art of Nico Nico Medleys on Nico Nico Seiga
The following year (2020), I started posting Otomad. Around this time, I began incorporating my own illustrations into the videos, and ‘using illustrations in Otomad’ became a major motivation for improving my drawing skills.
Theas
I tried finding some to compare, but it was all hard to tell, so I drew the first one again ←2023/12 _ 2026/02→
イダルゴ
I wanted to keep the fanservice scenes from Shonen Jump around before the magazines got thrown away, so I got into tracing them, and before I knew it, drawing itself became pretty fun and I got into it.
One thing that got me started was realizing that if I could use illustrations, I’d have a lot more tools and possibilities when it came to a visual medium like my Arknights Otomads. It also got easier to draw digital pictures with the graphics tablet I bought.
My first digital art (←2018) and a recent picture (2026→)
smileyshirt
I’ve been drawing since I was a kid in the early 2000s, long before I knew what Otomads or YTPMVs were. It’s a hobby that I never put my full focus into, so I never became super good at it, but it’s something I’ve always enjoyed doing on the side. I hadn’t considered utilizing illustrations in my videos until relatively late into my time as a YTPMV/Otomad author, but I think now it’s a distinct element of my style that I want to use more and more. I really enjoyed creating the animated Unwelcome School part for New Years Dreams 2025, for example!
SakiZ
if I remembr correctly the first time I did it for Otomad was 2022 in a friend’s collab
SakiZ
I’m not good at visuals so having some drawings really helps me execute my ideas
MoonTDN
My father used to play video games with me on our laptop. When I was in first or second grade of elementary school (around 2011), I was already addicted to computer. My mind always wanders off to something like Plants vs. Zombies or Call of Duty when I was in school. If only to find something fun to do during boring lectures, I’d start drawing contents from these games in my sketchbook. Slowly, the entire sketchbook became a world of video games made out of paper. My mom went to extracurricular art instructors with my notebook to ask whether there appears to be promise with my work. Ultimately I never formally attended any such extracurricular classes.
When the entrance exams were near, it became rare for me to dedicate time to drawing. Most attempts were just doodles within margins of exam papers. At the end of 2018, I saw the Dance Robot Dance part from IWF2018, the creator pinpointed the particularities unique to the characters with very simple strokes. It was such a funny part, and I immediately picked up a pencil and started drawing Gachimuchi characters. Henceforth it became more common again for me to draw stuff. But it’s mostly been centered around Touhou or my OCs, usually unrelated to Otomads.
MoonTDN
There’s no way I could find the my first attempts on paper. Even my earliest digital works have been lost to computer troubles… From my recollection, the earliest digital work was in September 2021, when I downlaoded SAI and drew Toyosatomimi no Miko from Touhou Project.
I’ve never been confident with my drawings, so I never upload them onto social media, which was another reason why many things weren’t properly archived. I’ve been keeping tabs from my recent works in 2024-2025 though. (It’s mostly my OCs. Growing up I’ve always liked them but at the same time feeling embarassed about it, which is one of the primary reasons why I don’t post them!)
1時
When did you start drawing?
→ I’ve been drawing for a long time, but if we’re talking about when I started uploading things online, that was when I was about 14~15
What Inspired you to draw?
→ There were several things that got me to draw, but if I were to pick something internet related, it’s probably Kirby OCs. I mentioned this in another interview I did before. This applies to everything I do, but rather than “wanting to draw”, I wanted to connect with people through art.
Does drawing take an important place in your Otomad creation process?
For example, thinking things like “this is a more serious video so I have to draw something”?
🦀
What kind of art do you usually like to draw (series, characters, genres, etc.)?
I usually enjoy drawing original characters! They take up more of my art than copyrighted ones, I’d say. When it comes to fanart, I’d say it’s mostly Pokemon, Blue Archive, and IDOLM@STER
Does drawing take an important place in your Otomad creation process? For example, thinking things like “this is a more serious video so I have to draw something”
Almost never. I’m not going to go out of my way to hand-draw something if I don’t need to. First I’ll think about whether or not the presence of a hand-drawn picture in the video is valuable, and if it is, I’ll draw it. That’s rarely the case, though.
I have a lot of respect for the original art of whatever I’m making a video of, so I’d like to use that if possible. I think I’ve drawn for my one videos maybe once or twice?"
CH FR
That’s a pretty interesting take, now that you mention it, I realize that the only time I saw illustrations in your video work was in this MV you made for Yomitan Akane
CH FR
I personally often find drawing to be a prerequisite whenever I try to do a high-effort videos. I like to make things that stand out and custom illustrations are an easy way to do so. Maybe this is also because limited sources like Itodenwa are very limited visually, which encourages the creation of custom assets.
As for things I like to draw, it used to be fairly diversified across the Kirara spectrum (that and Yuru Yuri), but recently I’ve only been drawing/doodling this one character (G****a from Pocket Mirror), she’s like, my go to for whenever I want to draw casually (I want to draw her more).

エマイユ
I mainly like to draw pictures of Blue Archive characters. (I also draw a lot of original characters, but I rarely show them on Social Media.)
When I make serious Otomads (especially in collaborations), I almost certainly just draw pictures. Because my video editing skills are low, I feel like I draw a lot of pictures to cover my poor technical skills up.
Even so, most of the authors of BA mads are good at drawing pictures, so I’ve been working hard on animation lately so that I won’t lose even a little bit.
There’s also the fact that BA has less official video content than other works, so I draw to make sure the viewers dont get bored.
CH FR
Your animations are really fun to watch. Also, I like how you animate more than just characters, and also put some effort in things like this transition with the carton of milk, or this drum set.
CH FR
I’m particularly interested in how you managed to animate the drum set in sync with the BGM.
エマイユ
I brute-forced synchronizing the DrumNatsu movement using Clip Studio Paint, like shown in the picture. CSP allows you to import MP3 files, so I was able to match the movements while listening.. The fact that INTERNET OVERDOSE had a BPM of 180 in the collab medley, that matched well with 15FPS framerate of the video, was one of the reasons I was able to push through with it. Since 5 frames equaled exactly one beat, it wasnt too hard to synchronize to the beat. (So if the BPM was 170 or something, I probably would have given up…)

チョコ味バ一ムク一へン
What kind of pictures do you usually like to draw
I like doing pixel art. I do hope I get more requests to do pixel art in the future!
Is drawing an important part of the Otomad production process?
Even if the video doesn’t specifically require hand-drawn art, I think there’s enough demand to make putting the art in appeal. If it were up to me, I’d put hand-drawn art in all my videos.
CH FR
Speaking of pixel art, do you have an interest in spritesheet-based animation? It feels like the natural fusion of video production and illustration, though it requires a bit more setup.
チョコ味バ一ムク一へン
I am interested 👀
CH FR
For example, when I look at this sprite sheet, I simultaneously think “that’s a lot of sprites” and “that’s still fewer sprites than I expected”.
So seeing that a (relatively) simple spritesheet can allow you to make such a good video feels a bit motivating in a way.
Theas
I’m not usually looking for something specifically to draw, so I usually end up drawing OCs or Blue Archive - not that I set out to do that.
When it comes to using my art in Otomads, I mainly draw Blue Archive. That’s because there’s a lot less official material to work with compared to other sources…Its’ better to use official materials if you have enough of them.
On the other hand, sometimes I make an Otomad because I want to draw for it.
I dont have any strong opinions about Otomads, so I just do what I want.
There’s a bunch of other reasons sometimes, but they’re kind of crude, so I’ll skip those.
CH FR
Despite starting fairly recently, I feel like you manage to fit your drawing style to your videos really well (like the way it integrates with your motions and easings)!
I’m also noticing how quickly you started to integrate puppeteering techniques (like, limb separation and stuff). For example, this video has some very intricate body movements. How difficult was it to adapt your editing skills with this newfound control over the assets you work with?
7=5
Since I often use ‘blue archive’ as an Otomad source, I feel like I naturally began to draw blue archive illustrations often.
When it comes to an Otomad production, regardless of the importance of the work, I draw if I need an illustration, and if don’t need, I just don’t.
Apart from putting illustrations in the video, I often feel that the know-how I have gained by painting, such as the use of colors and the layout, is also helpful in producing the video. In this respect, I can say that illustrating is an important part of my Otomad production.
ColaLK
I usually just draw my OCs or characters from Kirara works, leaning towards CGDCT/slice-of-life settings. I mostly just doodle, and occasionally take on serious, full illustrations.
Illustration is indeed a viable method for Otomad production. Instead of thinking about the “seriousness of the video”, I rather reflect on how hand-drawn assets can be effectively incorporated into an Otomad work. This also applies to 3D animation or additional musical elements like original counterpoints.
For example, when I was working on Talk!, it first came to me that hand-drawn animation would go very well with the sense of explosiveness in the track’s chorus. Only afterwards did I decide to increase the amount of hand-drawn work to stress the contrast between the verse and chorus.
Another example is ピ, which was a bit more of a fun and casual work in nature, but just for fun I threw in a sudden pile of freshly hand-drawn assets during the chorus.
CH FR
I just watched ピ for the first time. The sudden transitions really caught me off guard lol
Theas
I have absolutely no idea when it comes to that type of stuff other than that it’s better not to over-animate it; I do everything by feel, so it’s rough in a lot of places. I think After Effects was simply the best (UI-wise) for me to utilize these sort of expressions. That said, I’ve been recently wanting to create my own choreography and make the characters dance.
MajorMilk
It varies a lot but I draw things that I think are cute. Slice of life anime is my easiest creative output, but recently I’ve been thinking a lot about Blue Archive. I also like to illustrate games I am currently playing.
I try to draw for my videos if I have the time, which isn’t always, unfortunately.
ゎ
Lately, I’ve been drawing vtuber fanart.
I incorporate illustrations to make the screen look more appealing.
For example, when creating an Otomad using inorganic materials such as TV commercials, I’ll draw pictures that have the commercial stuff alongside the characters that appear in the original music videos and make them the main focus.
イダルゴ
I’m not good at drawing fanart, so I often just draw original characters. I kind of draw whatever I feel like. I also frequently draw erotic art. I tend to draw when making Arknight MADs. That’s because I want to maintain a certain style, as well as to make up for the lack of available video material. Besides that, I try not to draw unless absolutely neccesary. That said, drawing has been useful for creating effects and adding flourish to videos, which helps enhance my creative freedom.
SakiZ
I don’t often draw outside of Otomad. My main video subject has been blue archive
SakiZ
it plays an important role, just as much as everything else. Nowadays my ideas usually require me to draw and it’s been fun to learn
MoonTDN
Once again most of my art is about my lovely OCs, anchored around the interactions between them.
I often incorporate illustrated assets in Otomad produciton, because it does open your mind with respect to production processes. I did this a lot previously in CWF2022 (warning: NSFW), as well in an Arknights Otomad.
On one hand I had really wished to see the characters presented in the style of the illustration from the original songs. It’s as great presentation for both fans of the songs as well as fans of the sources. On the other hand illustrations like this make for a more rich presentation.
Personally, the illustrated part in the To Aniki and Beyond collab (warning: NSFW) around 3:44 made a big impression on me. The drawings are true to the spirit of the source but cute at the same time. It really adds to the part.
I also like the part at 8:04 in CWF2022 Yonmoji Aniki’s Jirai-kei♂Men illustration is definitely a highlight of the whole collab for me.
smileyshirt
When I was young, I enjoyed drawing comics and designing original characters. As I got older, I got into drawing anime fan art and fan art in general. In my opinion, enjoying drawing fan art lends itself nicely to making Otomads, since it’s also derivative of existing characters. Having the option to include illustrations in my work is something that was always on the table, and something I always considered when making visuals. While it didn’t happen too often for most of my time creating YTPMVs and Otomads, it’s been fun including it more and more lately. However, when I feel that a work needs to be especially serious, I’ll lean towards getting one of my friends to do illustrations instead. I’d like to do the illustrations myself more and more as time goes on, though.
I’ve very recently returned to my roots of character design and creating original content. I wonder if there’s a way to weave that side of the process into Otomads?
1時
What do you usually like to draw
→ Lately, I’ve been drawing art of characters that catch my eye when I watch anime. I tend to prefer full-body illustrations and distinctive poses, so I focus a bit on that.
Does drawing take an important place in your Otomad creation process?
→ It’s the same as any other option when I make an Otomad: Just one of many viable options. Whether I draw or not depends on the subject matter and the direction I’m aiming for.
What are your overall thoughts on your personal skill distribution?
CH FR
This question is one of the main reasons I decided to host this even in the first place, since I think about it often. It feels like Otomad is a medium that pushes people towards a generalist mindset, having to learn both about audio and video concepts for those who do both. Because of this, picking up drawing means having to juggle with one more high-complexity skills.
While I’m very happy with the diversified skillset Otomad gave me, I also can’t help but wonder what it would be like if I had focused my resources on just one of such skills. I see people who draw everyday, people who make motion graphics every day, people who compose music every day… Everyone who gives it their all to focus on just one area is naturally bound to be much more skilled.
Despite this, I don’t think I regret my choices, I’m happy with where I am right now in terms of skills distribution, and there are also advantages to being a generalist. 서노 kinda anticipated this question when they talked about illustration skills carrying over in video, like composition sense and whatnot.
MajorMilk
I just want to learn enough to draw my favorite characters. I never aspired too much outside of that. Though I wish I could be better at drawing backgrounds.
ColaLK
I learned to draw and make Otomads as entirely separate endeavours, but after intentionally combining the two skills in my works from recent years, you do finally feel like becoming a generalist. It also made me look at things as “a creator” outside of the confines of Otomads.
There are many generalist-looking creators in other disciplines like indie animation or indie games. Composition, illustration, programming… Of course they might not be the best at all of them, but they’ve undoubtedly managed to construct a unique style of expression via these skills. For me, it’s honestly, genuinely so cool to be able to use these skills to inform a distinct personal flavour of not necessarily Otomads – illustration, animation, or whatever the medium may be. So I hope to progress in this direction myself as well.
Currently I’m sort of at an impasse regarding 3D animation… Up until now I’ve been fairly content with the different skills I’ve acquired. Although my videos are only being made at a shockingly slow pace, I’m nonetheless glad to be able to convey my ideas through them.
Theas
Being able to create videos that incorporate illustrations has definitely made my skill tree grow further in that direction. Not only in how I draw more, but how I create more videos that complement and make use of the art I draw. Before 2023 my videos were a lot rougher, so together with my art style, it might seem like my video style has changed drastically. It’s easier so express emotions through illustrations rather than videos, so I can now show those emotions more clearly in my work. On the other hand, since I always have the option to draw, it can feel like a distraction when the video doesn’t require it.
ゎ
While it’s true that starting to draw seriously has increased the range of what I can do in Otomads, I feel like I haven’t actually been able to apply my illustration skills to video making. Rather, I often use the knowledge I acquired from making Otomads when drawing pictures.
Currently, I want to focus on improving my illustration skills rather than video or audio.
チョコ味バ一ムク一へン
Ever since I started making Otomads, I also started taking drawing more seriously, and and I feel like the horizons of what I want to try is broadened with each work I post. Since I started making videos, I’ve been able to think more about how to make my illustrations look better and I’m always motivated, so I would like to thank everyone who has commissioned me in the past.
🦀
It feels like I “gained a new weapon for my visual arts arsenal.” However, like I said earlier, I rarely draw fanart, so I tend to use it for original creations.
It’s true I can do much more now, but at the same time it doesnt feel too different than when I’m working on visuals - just a different focus. I’m using my brain in the same way (sorry for being abstract).
I’m drawing a lot more these days so in terms of skill distribution I would say it’s about… Art>Video≥Audio? But subjectively, I don’t think I’m leaning any one way in particular, I’m just doing more art right now. Maybe you can say I’m an all-rounder…
イダルゴ
Even if I were to dedicate to one element in particular, I think I would feel like wishing I had invested in something else instead, so I don’t really feel bad about my current situation. If anything, I’m glad I’m able to do a wide variety of things. I do feel somewhat inadequate about my current abilities and want to improve, but I think that’s unavoidable. I have noticed that when I’m making Otomads, I don’t draw as much and vice versa. It’s a bit frustrating. Speaking of art in Otomads - beyond drawing art that mimics characters from the original MV, I should probably be thinking about finding ways to utilize the uniqueness and originality of using illustrations and trying to integrate them into video production in a way that will showcase their charm. After all, you can think of these not as two seperate skills, but as a unified skill
7=5
These days, I think that illustrating and video editing are complementary to each other. By honing illustrating skills, we can broaden the limits of visual expression, and by honing video editing skills, techniques that can be applied to illustrating gets developed…
Recently I’ve been trying to get more of the video editing skills, and I’m feeling like I need to study more systematic painting to do this more efficiently.
MoonTDN
Actually I’ve always been afraid to post my drawings on social media. Partly because I don’t feel that I’m quite skilled enough, but also because I feel embarassed about a lot of my OC art to begin with. I’ve convinced myself that I drew them for my own eyes only, so I don’t necessarily think it as part of my skillset.
Further, it’s actually rare for me to make an Otomad in its entirety, I tend to be focused on organizing collabs or helping others. So it’s rare that they intersect. I mostly just want to satiate my own desires with more output with my OCs.
smileyshirt
Drawing has been something I’ve done for as long as I can remember, and yet, I would hardly consider myself a “master.” I don’t have very much traditional training and haven’t done much research, so my drawings can have a bit of a lack of polish in regards to proper anatomy and shading. It’s true that I could’ve spent time that I’ve dedicated to composing music or making YTPMVs and Otomads to drawing, and probably be much farther ahead in it than I am now… but I think it happened this way for a reason. YTPMVs and music are my biggest passions, while I would say drawing is just a hobby. And I like it that way! Drawing is fun, and I’ve never felt the need to start seriously researching it. It’s nice to have a low stakes hobby where the outcome isn’t important. I draw for myself, and if it makes it’s way into my other works, then that’s just a bonus. I have been improving at drawing over the years, but it’s been at my own pace, and that works for me. I like being a jack of all trades. Even if I’m not a master at everything, it feels very comforting to know that I could do so many different things myself if I wanted to. It’s very freeing for an artist to be self-reliant. Even if your skills aren’t totally refined because of it, I think having a large and varied skillset is worth it, at least for me.
1時
What are your overall thoughts on your personal skill distribution?
→ While it adds another option, it also makes me feel like there’s more I can’t do than can. If I were to use art here, what kind of style would they be? What would I use them for? I want to be able to answer these questions more clearly whenever they arise. I have to improve my skills, and I feel very aware of my shortcomings.
What are some things that you would like to be more common?
CH FR
I personally liked to see some more Otomad magazines being made (even though I could only read one of them), overall it seems like people have started doing more things outside of just drawing for visuals. Close friends held a spot at comiket. There were also some experiments like the challenge that Yonmoji organized through all of 2025.
That one comic that went viral lately (The beautiful hell of a creator) made me think that it could be fun to see more short comics about the process of Otomad creation.
MoonTDN
I feel compelled to plug 知Otomad客 here!
It’s the first illustration-themed doujin magazine from the Chinese Otomad community. I’m really glad that it sold decently both at Comiket 107 as well as online in China.
On one hand, the contents of Otomads are printed on paper. You can physically hold it in your hands; this is a vivid experience – as if the virtual content online had materialized in the real world. It’s incredibly fulfilling.
On the other hand, “watching Otomads” is no longer just about staring at a screen, but rather flipping through pages of a magazine. This is also a new and exciting experience.
As for me, I hope that the 知Otomad客 project can continue without overworking the the participants. Of course, I’d also love to see more similar projects in a variety of media outside of magazines, like novels, documentaries, or indie games.
(Also thanks to everyone participating in this project!)
CH FR
Majormilk sent me a copy of the magazine when he went to comiket, you’re right that holding it in your hands feels very special!
MoonTDN

MoonTDN
Fun fact this magazine is Trump themed since it’s a MAGAzine
MajorMilk
I’d like to draw more collaboration artwork
MoonTDN
We really should do more
MajorMilk
🦀
Rather than any event, I would want artists to share their knowledge with each other so that we may grow together.
smileyshirt
Admittedly, I’m not super in the loop about the more obscure things going on within the community… but I’ve noticed more generally an increase in custom art and animation in the YTPMV and Otomad space. Ever since IWF2021, which featured a lot of custom art and assets, I feel like it’s been popping up more and more! The latest Morsay collab from a few years ago had a part that was entirely 2d animated, and I was really impressed by that. And it seems like it’s a staple for the most recent NYDs to include a part with an animated dance sequence. Which I wholeheartedly approve of! I love seeing that this is becoming the new “meta” for visuals. It’s a lot more creative, interesting and fun than the shockwave epidemic from the 2010s, lol. This increase in animation and art in the community definitely had a big influence on my visual style, and played a big part of making the Unwelcome School part from NYD2025 happen!
1時
Lately, is there any event in the community that caught your eye? What are some things that you would like to be more common?
→ I’m the type to just go with the flow with things that aren’t related to me, so I don’t really have an opinion on that. However, one thing that piqued my interest was this collaboration posted as part of Otomad HUA. The approach of using a character that is a stand-in for Otomad maker himself is an interesting, since Otomads usually require a publicly-known character as an element in their structure.. The art posted under the 音FA tag follows the way of Video>art, but I wonder what would happen if we had a more interconnected, rich and flexible relationship between the two.
→For another interesting trend, there’s the tag 東雲アカコ (Shinonome Akako) At first glance, it appears to use some sort of indie animation as a source, but it’s difficult to actually find the source material, and many seem to enjoy the mysterious elements on this trend. Personally, I just enjoy how much this original character gets up to. In the fact that you can enjoy it while completely ignoring the background behind the character and work I see the possibility of a real compatibility between Otomad’s structure of being aggressive and overbearing but really enchanting, and putting in new original drawings.
What are some of your goals when it comes to illustration?
What are some of your inspirations (artists, works, anime, etc…)?
CH FR
Most of my notable achievements regarding drawing are joint works with Majormilk, doing things like a fully illustrated part or participating in a magazine.
While I don’t have any one specific artist that I really try to learn from, I have a ton of artists that I really enjoy, the two that come to mind the most easily are:
- Tokunou Shoutarou, his manga New Game has some very consistent and good character art
- Satoko Kiyuzuki, her sense of composition and use of colors in GA and Shoulder-a-Coffin Kuro is absolutely stunning
Tho I don’t think their influence really show in what I draw
CH FR
In terms of personal goal, I don’t really have that many when it comes to drawing. There are some very classic “would be nice” ideas like making a full doujinshi and such. I did some minor animation work in collab parts, but I don’t want to get too serious in this domain since this feels like another rabbit hole to pour a lot of skills into (and my skill distribution is already stretched very thin).
One of my more serious, but also more abstract goals, is to illustrate an album cover, there are a lot of album covers that I really like, such as the one for 凛として咲く花の如く (I really love this one’s composition)
I also like those slightly ecchi album covers that you can see in old EDM tracks, like the one in The Personalizer (but maybe this is also because I’m a huge, huge fans of Taishi’s music, especially when he’s doing tracks with Mitose Noriko on the vocals)
MajorMilk
I met my girlfriend after she saw my Comiket artwork. Even if I missed out on reprint revenue from publishing it online, I am very happy right now. My goals for illustrating is just that I hope to use them in a game I’d like to develop.
My inspirations are
- Akira Toriyama, I love drawing spiky hair because I used to draw a lot of Saiyans back in the day
- Yuyushiki, my moe drawings still have that funny wide face
- Nichijou, the artstyle is very flexible, so you can have something very cute and simple, or something erotic
CH FR
I’m glad you managed to both finish the calendar AND still find a way to get a stand to sell it thx to Moon’s circle
CH FR
I don’t think many westerners have actually gone and sold stuff (+ sold out) at comiket, make it twice and that number is probably even lower
MajorMilk
Specifically this piece she really liked.
Watch Hidamari Sketch and you may find the love of your life!

MajorMilk
Correction: Another fellow Kirara circle offered a spot for me
CH FR
ooh right, the other circle moon helped in was Otoeromag, not yours, I forgot
MajorMilk
Moon was helpful though and gave me the option of a last minute spot if I couldn’t find anyone
CH FR
This Yuno is one of the only times I’ve ever seen you draw eyelashes like that
MajorMilk

MajorMilk
Straight from Azumanga
CH FR
Can’t believe Yomi was voiced by Satsuki Yukino in Azumanga Web Daioh, would’ve loved to also have her in the main series

MajorMilk
Very few legchads left in the anime industry these days. Only feet fetishists rule it now [Sad news]
MoonTDN
I did the thumbnail for 知Otomad客 and I’m very happy that people love the original character. Her name is MadArthur by the way!
🦀
Do you have any works or achievements that you are proud of so far?
I draw one piece a day. I say this not out of pride, but confidence
Doing this got me drawing faster, kind of like doing croquis sketches with a little more work in them
What is your goal in drawing illustrations?
My goal is… I haven’t decided anything in particular, but it would be great if I could live only by creating.
What is the source of inspiration? (Artists, works, animations, etc.)
Human creation. I’m always watching outputs by other people. It would be an exaggeration to say I do this all day long.
イダルゴ
I felt really accomplished, having completed a whole manga. I really like it when I draw one picture out of a few that looks better than usual. When it feels like something I haven’t drawn, something out of the ordinary for my usual style, that feels great.
I’m usually at a bit of a loss since I don’t have anything in particular I want to draw when it comes to art. I often just kind of get my pen moving, chase a vague idea, make something that looks acceptable and call it a day. I’ve saved a bunch of drawings I like in my Twitter bookmarks, so I’ll often refer to those.
I do have the abstract goal of wanting to be better at drawing. Sometimes I’ll want to make some dark art, too. I’ve got a bunch of R18 manga story ideas, so I want to be able to draw a bunch more manga.
SakiZ
there’s an anime called The 100 girlfriends who really really really really really love you. I really enjoy the art and stories. The title seemed exaggerated but I realized the authors were serious about drawing 100 characters. I was inspired by their commitment and wondered if I could somehow include some 100 characters in a mad
CH FR
So that was one of the things that drove you to do the kyuu kurarin video huh, I never would’ve guessed.
チョコ味バ一ムク一へン
Do you have any works or achievements that you are proud of so far?"
I’m proud that I was able to finish this animation in almost a month
What is your goal in drawing illustrations?
I’ve got a lot more drawings I have to do lately, so my current goal is just meeting deadlines.
What is the source of inspiration?
Recently, the number of hand-drawn videos has been increasing, and every time I see such videos, I get inspired.
Theas
Do you have any works or achievements that you are proud of so far?
I probably can’t call it an achievement per se, but I was pretty happy when a video of mine focused around illustrations got 100k views.
What is your goal in drawing illustrations?
I’m having a lot of fun drawing now, and that’s enough for me. I really don’t want to forget fun this stuff is, so I actually don’t want to get better. Kind of like with Otomads.
What is the source of inspiration?
My For You page on X is full of pictures of girls I like. It’s that.
ColaLK
①What are some works or past accomplishments you are proud of?
It’s got to be these full illustrations from last year (although it feels like I’ve brought them up countless times in my entourage). Having stayed for a really long time in my comfort zone of doodles until last year when I specifically studied colouring, it even felt kind of unreal when I finished them.
②What are some of your goals when it comes to illustration?
As a long-term goal I’d like to become a serious illustrator in my own right. For something shorter-term, I hope to do more studies like last year to find a workflow that works for me.
③What are some of your inspirations (artists, works, anime, etc…)?
I can list some artists who have majorly influenced me: こかむも - who led me to the sharp and pointy side of the Moe style. In place of hesitant chicken scratches are the confident strokes-in-one, thanks to studies of their work back when my foundations were still shaky.
きゆづき さとこ - who led me to finding my own preferred style of combining characters and backgrounds with a great balance in layering and clean lineart. I really enjoy the pure and lovely aura, as well as just the raw ability to be able to cleanly deliver regardless of the tone in just the right amount of shape-defining strokes.
つくみず - whose works I reference for the tonal and emotional aspects of my illustrations.
I also look at the doodles from animators sometimes, to learn how to make lineart that builds tension and pops with motion.
#2025年自分が選ぶ今年の4枚
— LK (@ColaLKKKKK) December 19, 2025
跟风 今年就这四张啦 pic.twitter.com/4hIABsC7gI
smileyshirt
Looking back on my work, I feel like I’m really just getting started. I had been including art and illustrations in my work here and there for years, but ever since NYD2025, I feel like it marks a new era for me, and that there’s a whole new world waiting to be tapped into. I have a lot of bold and ambitious goals for the kind of things I’d like to accomplish within this space. Hopefully, you’ll see them come to fruition! I don’t know if I have any specific shoutouts to make, but it’s nice to have friends to bounce ideas off of and get excited about concepts with. The planning phase is often just as fun as actually creating stuff. I’m really excited to see where this community goes as we move into the second half of the decade, and I’m looking forward to seeing lots of fun new ideas and illustrations!
1時
What are some works or past accomplishments you are proud of?
→ I generally like all the art I’ve drawn, but speaking strictly about Otomads, I’d say it was my part for the Dance Robot Dance Otomad relay collaboration, that was posted on April 2025. I was happy I managed to make it like the type of MVs I like, where characters with intriguing backgrounds appear. I’m a fan of Shizu’s videos. So while there were areas for improvement, I did feel a sense of accomplishment. I also personally feel proud of the art I submitted for otoMAGAZINE2 based on Chuoes and 1-Q, as I feel I managed to represent a scene I wanted to see.
What are some of your goals when it comes to illustration?
→ As I said earlier, I’d like to expand the possibilies of what I can do with illustrations. Of course, I’d like to dig deeper into what makes art more appealing, but I don’t have enough time lately…For now my goal is to always be available to draw.
Did Otomads play a role in your desire to draw?
CH FR
I’ll start to kick things off:
I’ve been drawing on-and-off on paper through all of middle school, but in high-school, I discovered Otomads and wanted to get good enough at drawing to add illustrations in my visuals. My oldest digital drawing is from 2018 (image below). I also met MajorMilk at that time, he gave me a lot of advice and that’s when I started improving faster.
Ever since, Otomads have been a big driver for drawing, I tend to complete illustrations a lot more often when it’s related to a video.

ColaLK
开始画画要追溯到小学时候了吧,家里为我买了一些漫画书后,我开始临摹,画傻乎乎的漫画,甚至用手上的笔记本给自己开了一个“漫画杂志”并开始连载(虽然基本上是我一个人在画),但当时只能算毫无方向的摸索和涂鸦,直到2019年我才真正开始学习电脑绘画。
我记得我对”Otomad”刚产生兴趣的时候,它和绘画是完全平行的。虽然都和创作某个东西有关,但我一直在分开发展它们,似乎还没有“两者会产生交集”的想法。

CH FR
ColaLK 哇,这么早就能接触到这样的书真是太好了。我住的地方,那时候很难找到专门介绍萌系插画的实体书,风格都差不多。
所以,你当时根据这些书作画的时候,就已经开始发展自己独特的风格和比例了吗?还是说,这种变化是在2019年之后才变得更加明显的?
ColaLK
我记得当时在绘制脸部方面发展出了比较具体的风格,但基本只在做脸部临摹练习,因此我在绘制人体方面比较糟糕 我是2019年向很多推特上的萌系画师学习后,才慢慢开始完善自己的风格
Theas
自分はやりはじめたのは一人合作が終わってやることなくなった2023年12月頃から きっかけはOtomadの表現の選択肢を増やしたくて、元々は他の人に依頼しようと思っていたのですが人脈のなさや期限等のトラブルが怖いので自分でやっちゃった方が楽だと思いそうしました。 割と消極的な理由です
CH FR
Theas これは正当な理由だと思います。 たとえ元々の目標が動画制作における自立であったとしても、そこで得たスキルや知識は他のイラストレーターと仕事をする際にも活かせるはずです。
例えば、自分で描いていなくても、イラストの知識があれば、ポーズや構図などを伝えやすくなります。
MajorMilk
I started drawing in 2005, but didn’t take my craft too seriously until 2009 when me and a friend made a card game using pieces of paper. I started watching YTPMVs in 2012 and realized that many folks would include their own art into their videos. Even simple drawings would immensely improve my opinion of such works so I decided to start including them into my videos when I started making them in 2018. I saw it as an opportunity to show off my interests as well!
CH FR
Lmao, I was not even 5 when you first picked up a pencil
MajorMilk
I still have those pictures too
MajorMilk
Spent a whole afternoon scanning them
🦀
2023年の7月ですね。 そのとき仲良くしてた内輪でいろんなことを始める流れというのがあって、自分は絵を描きたかったので試しにやってみたら楽しかったというのが発端です。ライアーダンサーの手書きアニメーションをやってみたかったのがまずあるけど、結構早い段階でOtomad関係なくお絵かきが楽しくなっていた。
CH FR
「あのサーバー」を毎日チェックしていたのを覚えています。あなたは熱心に絵を描き続けていて、その進捗をリアルタイムで見ることができました
7=5
처음 그림을 그리기 시작한 것은 제가 중학생이던 2015년 무렵입니다. 당시 한국에는 ‘TVple’이라고 하는 ニコニコ와 비슷한 동영상 업로드 사이트가 있었는데요(지금은 폐쇄되어 존재하지 않습니다), 동영상 위에 코멘트를 잔뜩 배치해 그림을 그리는 문화가 있었습니다. 제가 좋아하던 Otomad에 코멘트로 그림을 그리고 싶어서 처음 그림을 그리기 시작하게 되었습니다.
CH FR
사진을 댓글로 올릴 수 있다는 말씀이세요?
7=5
이런 느낌입니다!

🦀
みなさんが描き始めた頃の絵と、今の絵の比較が見てみたいですね
MajorMilk
2005 v 2025
MajorMilk
I used videos to promote my art too. Gave me a good excuse to put stuff in my portfolio
CH FR
2017 / 2026
ColaLK
有一张2019年刚开始学习电脑绘画时画的画

🦀
2023 / 2026
エマイユ
絵自体を始めたきっかけはあまりなく,昔から美術部に所属するなど,なんとなく絵が好きで,アナログで絵を描いていました.
その後,私は2024年の3月頃にブルアカを始めて,同時期に旧Twitterにブルアカの絵を投稿し始めていました.その頃はOtomadは見る専で,ほとんど作る気はなかったです. なので私の話はどちらかというとOtomadを始めるきっかけとなります.
絵を投稿し始めてから5か月ぐらいたった頃には,音FA的な絵をいくつか投稿していたこともあってか,数人の音作者の方々とFFになっていました. そのうちのとある方のdiscordサーバーに誘っていただき,そのサーバー内にいた四月一日さんから「柚鳥ナツ合作 」への参加に声をかけられます. 最初はイラスト担当としてのお誘いだったのですが,せっかくだから音声と映像も作りたいと思って,まずは個人作としてナツオー を制作したのがOtomadを始めるきっかけとなりました.このときから既にOtomadの中に自分の絵を取り入れてますね
CH FR
おお、イラストから始めた人もいるんですね これはまた、非常に良い最初の動画です
チョコ味バ一ムク一へン
絵を描き始めたのは例のアレを見始めたあたりです、2017年頃でク☆を中心に描いてました。 この頃からスマホで描いていて、イラスト含めドットもポチポチしながら描いてました。
その後2020年、ニコニコでOtomadを見ていた際にとりのえささんの投稿動画説明文に、イラスト誰か代わりに描いてくれないかな~というのを見つけ、こういうのにイラスト提供していきたいなぁと思いました。これが一番最初のイラスト提供です。
ゎ
2016年頃から紙に簡単な落書きをしたり、スマホでドット絵を描いていました。
インターネット上に公開し始めたのは2019年頃からです。ニコニコ静画にドット絵・チャージマン研のトレス・ニコニコメドレーのFAなどを投稿していました。
その翌年(2020)にOtomadの投稿を始めます。この頃から自作イラストを動画に取り入れており、「Otomadでイラストを使うこと」が画力を上げる大きなモチベーションになりました。
Since around 2016, I have been doodling simple sketches on paper and creating pixel art on my smartphone.
I started publishing on the Internet around 2019. I was posting pixel art, trace painting of Chargeman Ken, and fan art of Nico Nico Medleys on Nico Nico Seiga
The following year (2020), I started posting Otomad. Around this time, I began incorporating my own illustrations into the videos, and ‘using illustrations in Otomad’ became a major motivation for improving my drawing skills.
Theas
比較しようと探しましたがどれもこれも分かりづらかったので初めて描いたやつをもう一回描きました ←2023/12 _ 2026/02→
イダルゴ
中学生の頃、漫画雑誌(週刊少年ジャンプ)の少しエッチなシーンを、雑誌が捨てられる前に残しておこうと思ってトレスしていたら、描くこと自体が楽しくなったので描き始めました。それからほとんど誰にも見せずに模写やトレスをして楽しんでいました。
本格的に模写やトレースではない絵を描いてよくアップするようになったのは2021年ごろからです。そのきっかけは、一つ、アークナイツのOtomadを作るときにイラストが使えると映像表現の幅が広げられた、という点と、もう一つ、液タブを買ってデジタルの絵が描きやすくなった、ということがあります。
デジタルの絵を初めて描いた頃(←2018)と最近の絵(2026→)です。
smileyshirt
I’ve been drawing since I was a kid in the early 2000s, long before I knew what Otomads or YTPMVs were. It’s a hobby that I never put my full focus into, so I never became super good at it, but it’s something I’ve always enjoyed doing on the side. I hadn’t considered utilizing illustrations in my videos until relatively late into my time as a YTPMV/Otomad author, but I think now it’s a distinct element of my style that I want to use more and more. I really enjoyed creating the animated Unwelcome School part for New Years Dreams 2025, for example!
SakiZ
if I remembr correctly the first time I did it for Otomad was 2022 in a friend’s collab
SakiZ
I’m not good at visuals so having some drawings really helps me execute my ideas
MoonTDN
我父亲在我很小的时候经常会用笔记本电脑教我玩各种各样的单机游戏,在小学一二年级(约2011年)左右开始我就有了十足的网瘾,每当上学时间,思维早都飞到红警,PVZ,COD等游戏的世界中去了。为了能在无聊的课程中找些乐子,我便开始在草稿本上临摹一些游戏中的内容,慢慢的,整个草稿本都成了纸质的游戏世界。母亲看到后便带着我的绘画本找到了附近的绘画兴趣班,询问老师我是否有天赋。不过最后并没有去绘画班
期间由于升学的问题,绘画频率一度变得很低,大多停留在草稿纸上的随笔。到了2018年底,看到了IWF2018合作中Dance Robot Dance段落中,作者用很简单的笔触画出了每个兄贵角色的神韵,当时真的笑喷了,立刻拿起笔来开始临摹兄贵角色,在那之后便重新开始提高绘画的频率了。不过绘图的内容大多是东方或OC,并没有太多和Otomad相关的内容。
MoonTDN
最早的纸质绘图已不可考,电子绘图的话由于我的操作失误,很多文件都丢失了,也找不到了…不过在我印象中,最早的电子绘图是2021年9月份,下载了SAI之后我画了一张东方的丰聪耳神子的立绘。
个人的话其实始终对自己的画很没有自信,所以从来没有上传到社交媒体里,导致早期大多数图画也都找不到了。不过最近的画我有好好保存。这些是2024~2025的画。 (基本上都是一些OC,从小到大都很喜欢画这些羞耻的东西,也是我不往外发的一大原因,太羞耻了!)
1時
絵を描き始めたのはいつ
→絵を描くこと自体はすごくさかのぼりますが、インターネット上にイラストをアップロードしはじめたという点だと 14~15歳ごろだと思います。
絵を描きたいと思うきっかけ
→絵を描きたいと思ったきっかけもいくつかありますが、こちらもインターネットに根差した範囲で言うなら オリカビ(オリジナルカービィ)ですね。かつて別の記事でもこの周辺には言及しています。 これはすべてに通底しますが、イラストを描きたいわけではなく、人と接するためにイラストを媒介するというのが理由を占めます。
Does drawing take an important place in your Otomad creation process?
For example, thinking things like “this is a more serious video so I have to draw something”?
🦀
普段はどんな絵を描くのが好きですか(シリーズ、キャラクター、ジャンルなど)。
普段描いてて楽しいのはオリジナルキャラクター!版権よりオリジナルのほうが比率が高いです。 版権だとポケモン、ブルアカ、アイマスあたりのキャラクターが多いですね。
Otomadの制作プロセスにおいて、絵を描くことは重要な位置を占めていますか?例えば、「これはもっとシリアスな動画だから、何か描かなきゃ」などと考えることはありますか?
ほぼ無い。むしろ、手描きをする必要ないのであれば積極的にはやりたくない。手描き自体が価値になってるかどうかをまず考えて、絶対にやったほうがいいと判断したなら描いています。大抵、そのパターンは稀ですね。 →元ネタの公式絵が尊いと思っているため、可能ならそちらを使いたい 多分、自分の動画のために絵を描いたのって1回か2回くらいじゃないかな?
CH FR
それはとても興味深いですね。確カニComariさんの絵を動画で見たのは、読谷あかねのMV の時だけだったかもしれません。
CH FR
I personally often find drawing to be a prerequisite whenever I try to do a high-effort videos. I like to make things that stand out and custom illustrations are an easy way to do so. Maybe this is also because limited sources like Itodenwa are very limited visually, which encourages the creation of custom assets.
As for things I like to draw, it used to be fairly diversified across the Kirara spectrum (that and Yuru Yuri), but recently I’ve only been drawing/doodling this one character (G****a from Pocket Mirror), she’s like, my go to for whenever I want to draw casually (I want to draw her more).

エマイユ
主にブルアカのキャラクターの絵を描くのが好きです.(一応オリジナルキャラクターもいっぱい描いているのですが,SNSにはほとんど公開していません)
真面目なOtomad(特に合作)を作るときには,ほぼ確実に絵を描いています.私の動画編集技術が低いため,技術力をごまかすために絵をたくさん描いているという感じです. それでもブルアカmad作者の方々は大半が絵を描ける方なので,少しでも負けないようにと,最近はアニメーションを描くことを頑張っています. またブルアカは,公式映像が他コンテンツに比べて少なく,視聴者が少しでも飽きないように描いているという側面もあります.
CH FR
エマイユさんの手描きのアニメーションを見るのは本当に楽しいです。 また、この牛乳パックのトランジション や このドラムセット のように、キャラだけじゃなくて、それ以上のことをしているのが気に入っています
CH FR
特にドラムセットに関しては、それぞれの動きを音楽に合わせてどのようにセットアップするのか興味があります。
エマイユ
ドラムナツは,クリップスタジオで写真のようにごり押しで音に合わせています.私が使用しているペイントアプリのクリップスタジオでは,mp3をオーディオデータとして読み込むことができるので,それを聞きながら合わせました. また,元合作のメドレーのINTERNET OVERDOSEのBPM180がFPS15とうまく噛み合ったのもごり押しができた要因の一つです.5フレームがちょうど1拍分だったので,気苦労せずに音合わせができました.(なのでBPM170とかだったら多分諦めてます…)

チョコ味バ一ムク一へン
普段はどんな絵を描くのが好きですか
ドット絵を描くのが好きです、依頼もドット絵が増えてほしいなぁ
Otomadの制作プロセスにおいて、絵を描くことは重要な位置を占めていますか?
手描き必須の動画じゃなくても手描きを入れようと思うくらいには需要な位置だと思ってます もう本当は全動画に手描き入れたいよね
CH FR
ドット絵といえば スプライトシートを使ったアニメーションに興味がありますか?ドット絵とビデオ制作の自然な融合のように感じますが、動作させるには少し設定が必要です
チョコ味バ一ムク一へン
興味あり👀
CH FR
例えばこのスプライトシートを見ると 、「スプライトがたくさんある」と感じると同時に、「思ったよりスプライトが少ない」とも感じます。 説明するのは難しいですが、「やっぱこんなことも手の届くところにある」とモチベーションが上がります
Theas
普段から描きたい対象を探してるわけじゃないため描いてるのは大抵オリキャラかブルアカ関連ですが、別に意図してるわけじゃないです。
Otomadで使う時もブルアカが多いです。やっぱり元素材が他に比べて少ないためですね…本来公式素材が足りているならそれを使うにそれに越したことはありません。 逆に描きたいがためにそれでOtomadを作るという手段をとる場合もあります。 自分のOtomadに対する信念なんてないに等しいのでやりたい時にやりたい表現しちゃってます 他にも理由ありますが、結構ゲスいので割愛
CH FR
Theasさんのイラストが、普段のスタイル(モーション、イージングなど)にとてもよく合っていることにとても驚きました。 また、手足の分離やワーピングといったテクニックもすぐに使い始めましたね。例えばこの動画 にはかなり精巧な体の動きがありますが、アセットを自分でコントロールできるようになってから、編集スキルを適応させるのはどれくらい大変でしたか?
7=5
블루 아카이브(blue archive)‘를 Otomad 소재로 자주 사용하다보니 자연스레 블루 아카이브 그림을 자주 그리는 것 같습니다.
Otomad 제작에 있어서는 작품의 중요도에 관계 없이, 일러스트가 필요하다면 그리고, 필요하지 않다면 굳이 그리지 않는 주의입니다. 영상에 그림을 넣는 것과는 별개로, 색의 사용이나 레이아웃 등 그림을 그리며 얻은 노하우가 영상 제작에도 도움이 되는 것을 자주 느끼고 있습니다. 이런 점에서는 그림이 제 Otomad 제작에 있어 중요한 부분을 차지한다고 말할 수 있겠네요.
ColaLK
通常是画自己的OC、或者Kirara作品同人比较多,主题也会比较偏向日常生活。大部分是涂鸦,偶尔会认真画插画。
画画确实是自己做Otomad时可选的手段,比起视频严肃与否的因素,我会更倾向考虑“手描素材如何介入,并有效地服务于Otomad作品”。这一点也可以类似运用到3D动画、额外的音乐编排之类的手段。
比如在制作 Talk! 时,是先考虑到手描动画和原曲副歌的爆发部分相性很好,然后再增大手描工作量来拉大主歌和副歌的观感差距。 另外一个例子是 ピ ,是一个比较随意的作品,但也为了好玩在高潮部分突然丢进大量新画的素材。
CH FR
我刚才第一次看到“ピ”,这突如其来的变化让我措手不及,哈哈。
Theas
ああいうタイプのやつは動かしすぎない方がいいってこと以外全く知識ないです全部感覚でやってるので粗多いです ただAfterEffectsのUI的に自分はそういった表現を選択肢に含めやすいってことなんじゃないかと思います その辺でいうと振り付けまで全部考えて踊らせたい等最近時々考えてます
MajorMilk
It varies a lot but I draw things that I think are cute. Slice of life anime is my easiest creative output, but recently I’ve been thinking a lot about Blue Archive. I also like to illustrate games I am currently playing.
I try to draw for my videos if I have the time, which isn’t always, unfortunately.
ゎ
最近はVtuberのFAを描いています。
自分は画面の映えを良くする為に手描きイラストを取り入れています。 例えばテレビCM等の無機質な素材でOtomadを作る時は、原曲MVに登場するキャラクターと組み合わせた絵を描いて、それを主役にしています。
イダルゴ
二次創作のイラストを描くことが苦手なのでオリジナルキャラクターの絵をよく描きます。だいたいはなんとなく落書きしている感覚です。 他にR18の絵もよく描いています。
アークナイツのOtomadを作るときには、よく描くようにしています。そうした作風にしたいのと、映像に使える素材が少ないからです。 それ以外の場合は、必要がなければイラストはあまり描かないようにしています。しかし、絵のスキルはエフェクトや装飾などを描くことに役立っており、映像の自由度を上げてくれます。
SakiZ
I don’t often draw outside of Otomad. My main video subject has been blue archive
SakiZ
it plays an important role, just as much as everything else. Nowadays my ideas usually require me to draw and it’s been fun to learn
MoonTDN
我通常绘画的内容大多数都是OC,自己喜欢的女孩子们进行互动之类的。 我很经常会在Otomad制作中加入绘画元素,因为这的确会让制作的思路更加开放,在之前的华彩的男尻祭2022 (R18) 和最近的明日方舟Otomad 中,我大量使用了这种方式。 一方面我很想看到素材角色以原曲立绘的方式呈现,这无论对曲目粉丝还是素材粉丝来说都是很棒的制作形式,另一方面插图的存在这会让整体观感更加多样。 我个人印象最深的是To Aniki and Beyond合作 (R18) 中3:44部分的插图,画的又gay又可爱的,真的让整个段落的内容丰富了不少 除此之外还有CWF2022中8:04部分,四文字兄贵的地雷系♂男子插图肯定是整个合作的高光部分。
smileyshirt
When I was young, I enjoyed drawing comics and designing original characters. As I got older, I got into drawing anime fan art and fan art in general. In my opinion, enjoying drawing fan art lends itself nicely to making Otomads, since it’s also derivative of existing characters. Having the option to include illustrations in my work is something that was always on the table, and something I always considered when making visuals. While it didn’t happen too often for most of my time creating YTPMVs and Otomads, it’s been fun including it more and more lately. However, when I feel that a work needs to be especially serious, I’ll lean towards getting one of my friends to do illustrations instead. I’d like to do the illustrations myself more and more as time goes on, though.
I’ve very recently returned to my roots of character design and creating original content. I wonder if there’s a way to weave that side of the process into Otomads?
1時
普段はどんな絵を描くのが好き
→今はアニメを見て気になったキャラクターを描いてみるということが多いです。 描く分には全身の入った特徴的なポーズのイラストが好みなので、そういった切り口のものがあります。
Otomadの制作プロセスにおいて、絵を描くことは重要な位置を占めていますか?
→自分が作業に着手するという点ではほかのあらゆる手法と差はなく、一つの分岐する選択肢として考えています。 イラストを用いるかそうでないかは使用する題材と目指す方針によって異なります。
What are your overall thoughts on your personal skill distribution?
CH FR
This question is one of the main reasons I decided to host this even in the first place, since I think about it often. It feels like Otomad is a medium that pushes people towards a generalist mindset, having to learn both about audio and video concepts for those who do both. Because of this, picking up drawing means having to juggle with one more high-complexity skills.
While I’m very happy with the diversified skillset Otomad gave me, I also can’t help but wonder what it would be like if I had focused my resources on just one of such skills. I see people who draw everyday, people who make motion graphics every day, people who compose music every day… Everyone who gives it their all to focus on just one area is naturally bound to be much more skilled.
Despite this, I don’t think I regret my choices, I’m happy with where I am right now in terms of skills distribution, and there are also advantages to being a generalist. 서노 kinda anticipated this question when they talked about illustration skills carrying over in video, like composition sense and whatnot.
MajorMilk
I just want to learn enough to draw my favorite characters. I never aspired too much outside of that. Though I wish I could be better at drawing backgrounds.
ColaLK
绘画和Otomad虽然是分开学习的,但在近几年的作品里有意识的结合这两个技能时,确实会有当了一回通才的感觉,这也让我开始跳出Otomad,从更创作者的角度去看待一些事情。
独立动画、独立游戏之类的领域也能看到很多通才创作者。作曲、绘画、编程…他们不一定全部精通,但凭借这些技能构筑了属于自己的一套表达风格。对我来说,不仅在Otomad制作上,能用这些技能创作个人色彩的插画、动画等其他形式的作品真的很酷,因此我会希望自己能朝这个方向前进。
目前我在为3D动画的技能头疼…除此之外对目前的技能分布蛮满意的,虽然在以惊人地慢的速度在做视频,但我很开心能凭借它们传达自己的想法。
Theas
絵を取り入れた動画を作るといった選択肢が生まれたことによってそちらの方向へスキルツリーが伸びたとは言えるでしょう。これは絵自体というよりもその絵にあった、絵を引き立たせる動画作りという意味も含まれます。 特に私は2023年以前はダーティな動画が多かったので画風も相まって一気に作風が変わったかのように見えるかもしれないですね。また絵は動画に比べ感情が出やすいため、それが動画にまで表れやすくなりました。 反面、絵を描くという選択肢が常に含まれるため、絵を描かない動画を作る際はノイズになってしまいますね。
ゎ
確かに絵を本格的に描き始めたことでOtomadにおける表現の幅は広がりましたが、イラストのスキルを映像に応用するということはできていないと感じています。むしろ、絵を描くときにOtomadで培った知識を使うことが多いです。 現在は、映像や音声よりもイラストのスキルアップに努めたいと考えています。
チョコ味バ一ムク一へン
Otomad製作を始めてから絵を本格的に描き始めて、投稿の度にやりたい表現の幅が広がった気がします。 動画を作るようになってから、どうしたらイラストが映えるのかを考えれるようになり、モチベが常にある状態になってるので、そういう点を踏まえて今までの依頼してくださった方々には本当にありがとうという感じです
🦀
映像の武器が一つ増えたという感じです。とはいえ前述した通り2次創作で手描きを選ぶことが少ないので、1次創作の方で主に活用していますね。
出来ることが増えたのは事実ですが作業中に考えていることは映像を作るときとあまり変わりません。軸が違うだけで脳は同じ部分を使っている感覚です(抽象的でごめんなさい🙏 )
創作の頻度は絵が多くなってきているのでスキル配分的には 絵>映像≧音 かな? ただ、主観ではそこまで偏っていると思ってないです。今は絵が多いだけですね。だからジェネラリスト的ではある……かも
イダルゴ
私が一つのものを突き詰めていたと想像しても、別のことが出来たら良かったと思っているように感じるので、今の状態に落ち着いているのをことさらに後悔するということはありません。どちらかといえば私は手広く出来たらいいと思っているので、満足しています。 しかし、自分の現状のそれぞれの能力に対して、欠乏を感じて、さらに良くしたいという気持ちはいつもありますが、これは仕方がないことです。
実際にOtomadを作っていて思うのは、Otomadを作っているとそちらに集中して絵はあまり描けなくなってしまうということです。その逆も然りで、難しいと感じています。
それでいうと、Otomadでイラストを使うことについて、例えば元の曲のキャラを真似たイラストを描いて使うような、そうした使い方以外にも、手描きという唯一性・オリジナリティをもっと活用し、手描きをOtomadの中で特別性を失わせるような一体的な映像制作を試みることは、私にとってもっと考えるべきことかもしれません。それは分かれたスキルではなく、一つのスキルとして見ることができるように思えるからです。
7=5
요즘은 그림과 영상이 서로 상호보완적인 관계라고 생각하고 있습니다. 그림 기술을 연마함으로써 영상 표현의 한계가 더 넓어지고, 영상 기술을 연마함으로써 그림에 적용 가능한 테크닉이 발전하는 등… 최근의 저는 영상의 능력치를 더 올리고 싶어 이리저리 노력하는 중인데, 이 작업을 더 효율적으로 하기 위해 좀 더 체계적인 그림 공부가 필요한 것 같다고 느끼는 중입니다.
MoonTDN
事实上我一直不敢把自己的画发到社交媒体去。一方面我觉得自己技不如人,另一方面我觉得这些OC内容过于羞耻,仅仅让自己看看就好了,所以有时候并不会觉得是通才什么的… 而且其实我平常并不会经常制作Otomad视频,更多停留在组织合作或辅助他人完成的层面,所以很少会有互相结合的情况。大多数时候,我只是希望画出更多OC相关的内容来满足自己。
smileyshirt
Drawing has been something I’ve done for as long as I can remember, and yet, I would hardly consider myself a “master.” I don’t have very much traditional training and haven’t done much research, so my drawings can have a bit of a lack of polish in regards to proper anatomy and shading. It’s true that I could’ve spent time that I’ve dedicated to composing music or making YTPMVs and Otomads to drawing, and probably be much farther ahead in it than I am now… but I think it happened this way for a reason. YTPMVs and music are my biggest passions, while I would say drawing is just a hobby. And I like it that way! Drawing is fun, and I’ve never felt the need to start seriously researching it. It’s nice to have a low stakes hobby where the outcome isn’t important. I draw for myself, and if it makes it’s way into my other works, then that’s just a bonus. I have been improving at drawing over the years, but it’s been at my own pace, and that works for me. I like being a jack of all trades. Even if I’m not a master at everything, it feels very comforting to know that I could do so many different things myself if I wanted to. It’s very freeing for an artist to be self-reliant. Even if your skills aren’t totally refined because of it, I think having a large and varied skillset is worth it, at least for me.
1時
ご自身のスキル配分について、全体的にどのようにお考えですか?
→選択肢にはなり得ますが、どちらかというとできないことの方が多いと感じるきっかけです。 イラストを用いるとして、ではどんなテイストのイラストなのか?どういう用途で描くのか? といった条件を考えた際に浮かぶ手段に対してはもっと明確に応えられるようにしなければと思っています。 練度を上げないといけないのですが、不足が多いと痛感します。
What are some things that you would like to be more common?
CH FR
I personally liked to see some more Otomad magazines being made (even though I could only read one of them), overall it seems like people have started doing more things outside of just drawing for visuals. Close friends held a spot at comiket. There were also some experiments like the challenge that Yonmoji organized through all of 2025.
That one comic that went viral lately (The beautiful hell of a creator) made me think that it could be fun to see more short comics about the process of Otomad creation.
MoonTDN
那我必须要好好推销一下《知Otomad客》了! 这是中国Otomad社群首次推出的绘画主题同人杂志。能在C107以及国内线上都取得不错的销量,真的让我非常开心。 一方面,Otomad的内容被印刷在纸上,能够实实在在地捧在手里,这种感觉无比真切——仿佛线上的虚拟内容终于来到了现实世界,带来的满足感是无与伦比的。另一方面,“看Otomad”不再是盯着屏幕,而是翻阅书本,这种全新的体验也让人格外激动。 就我个人而言,当然希望《知Otomad客》这个企划能在不过度劳累参与者的前提下持续运营下去,也期待未来能有更多类似的同人企划,不止是杂志,甚至是小说、纪录片、同人游戏,都能够百花齐放。 (也感谢在这个服务器中的各位的参加!)
CH FR
Majormilk sent me a copy of the magazine when he went to comiket, you’re right that holding it in your hands feels very special!
MoonTDN

MoonTDN
Fun fact this magazine is Trump themed since it’s a MAGAzine
MajorMilk
I’d like to draw more collaboration artwork
MoonTDN
We really should do more
MajorMilk
🦀
何か大きいイベントをやりたいというよりは、技術を強化するための情報共有をやっていきたいですね
smileyshirt
Admittedly, I’m not super in the loop about the more obscure things going on within the community… but I’ve noticed more generally an increase in custom art and animation in the YTPMV and Otomad space. Ever since IWF2021, which featured a lot of custom art and assets, I feel like it’s been popping up more and more! The latest Morsay collab from a few years ago had a part that was entirely 2d animated, and I was really impressed by that. And it seems like it’s a staple for the most recent NYDs to include a part with an animated dance sequence. Which I wholeheartedly approve of! I love seeing that this is becoming the new “meta” for visuals. It’s a lot more creative, interesting and fun than the shockwave epidemic from the 2010s, lol. This increase in animation and art in the community definitely had a big influence on my visual style, and played a big part of making the Unwelcome School part from NYD2025 happen!
1時
最近、コミュニティ内で何か気になったイベントはありますか?
→自分以外の状況については基本的に身をゆだねる人間なので、自分は何かの意見があるわけではないです。 ただ、興味深い点ではOtomad華で公開された合作がありますね。 投稿者を示すアバターらしきキャラクター像を用いて物語を紡ぐという切り口は、 普段公開しているキャラクターを必要な構成要素としてOtomad上に組み込む面白さがあります。 現状、音FAとして投稿されているイラスト群は「動画→イラスト」の流れにあるように思いますが、 この方向性というのはもっと連鎖したり、展開したり、柔軟な影響関係にあればどうなるのだろう、とは思います。
→直近で言えば「東雲アカコ」なども興味深い動向です。 こちらは一見すると特定の個人制作ムービーを素材にしているかのように思いますが、その素材とされている元の映像を たどることが困難で、そういったミステリアスな側面含め楽しんでいる人々がいるシリーズです。 自分はこのオリジナルキャラクターが縦横無尽に、動いている様がただ好きですね。 特定の背景を無視しても楽しむことはできる設計になっているところにOtomadの強引ながら何か目を離せない構成力と 新規でイラストを用意するというところの相性の可能性を見出します。
What are some of your goals when it comes to illustration?
What are some of your inspirations (artists, works, anime, etc…)?
CH FR
Most of my notable achievements regarding drawing are joint works with Majormilk, doing things like a fully illustrated part or participating in a magazine.
While I don’t have any one specific artist that I really try to learn from, I have a ton of artists that I really enjoy, the two that come to mind the most easily are:
- Tokunou Shoutarou, his manga New Game has some very consistent and good character art
- Satoko Kiyuzuki, her sense of composition and use of colors in GA and Shoulder-a-Coffin Kuro is absolutely stunning
Tho I don’t think their influence really show in what I draw
CH FR
In terms of personal goal, I don’t really have that many when it comes to drawing. There are some very classic “would be nice” ideas like making a full doujinshi and such. I did some minor animation work in collab parts, but I don’t want to get too serious in this domain since this feels like another rabbit hole to pour a lot of skills into (and my skill distribution is already stretched very thin).
One of my more serious, but also more abstract goals, is to illustrate an album cover, there are a lot of album covers that I really like, such as the one for 凛として咲く花の如く (I really love this one’s composition)
I also like those slightly ecchi album covers that you can see in old EDM tracks, like the one in The Personalizer (but maybe this is also because I’m a huge, huge fans of Taishi’s music, especially when he’s doing tracks with Mitose Noriko on the vocals)
MajorMilk
I met my girlfriend after she saw my Comiket artwork. Even if I missed out on reprint revenue from publishing it online, I am very happy right now. My goals for illustrating is just that I hope to use them in a game I’d like to develop.
My inspirations are
- Akira Toriyama, I love drawing spiky hair because I used to draw a lot of Saiyans back in the day
- Yuyushiki, my moe drawings still have that funny wide face
- Nichijou, the artstyle is very flexible, so you can have something very cute and simple, or something erotic
CH FR
I’m glad you managed to both finish the calendar AND still find a way to get a stand to sell it thx to Moon’s circle
CH FR
I don’t think many westerners have actually gone and sold stuff (+ sold out) at comiket, make it twice and that number is probably even lower
MajorMilk
Specifically this piece she really liked.
Watch Hidamari Sketch and you may find the love of your life!

MajorMilk
Correction: Another fellow Kirara circle offered a spot for me
CH FR
ooh right, the other circle moon helped in was Otoeromag, not yours, I forgot
MajorMilk
Moon was helpful though and gave me the option of a last minute spot if I couldn’t find anyone
CH FR
This Yuno is one of the only times I’ve ever seen you draw eyelashes like that
MajorMilk

MajorMilk
Straight from Azumanga
CH FR
Can’t believe Yomi was voiced by Satsuki Yukino in Azumanga Web Daioh, would’ve loved to also have her in the main series

MajorMilk
Very few legchads left in the anime industry these days. Only feet fetishists rule it now [Sad news]
MoonTDN
I did the thumbnail for 知Otomad客 and I’m very happy that people love the original character. Her name is MadArthur by the way!
🦀
これまでで誇りに思っている作品や実績はありますか?
1日1枚なにかを描く、というのがあるのですが……誇りというより自信ですね これをやったことで筆が早くなったのでちょっと頑張るクロッキーみたいな感じでした
イラストを描く上での目標は何ですか?
目標は……とくに決めてませんが創作だけで生きていければ最高ですね
インスピレーションの源は何ですか?(アーティスト、作品、アニメなど)
人の創作物です。自分以外のアウトプットを鑑賞し続けています。誇張ではなく、1日中。
イダルゴ
漫画を完成させたことは達成感がありました。 何枚かに1枚くらい、いつもより上手くいったな、と思うような絵が描けると、うれしく思います。自分が描いていないような、離れた感じが生まれるとうれしいです。
私は、イラストというものについて、特に描きたいものがあまりなくてよく困っています。なんとなくペンを動かしてそれっぽいものに仕上げていることが多いです。
Twitterでブックマークした好みのイラストなどを大量に保存しているのでそれを参考にすることが多いです。
もっと絵が上手くなれたらいいな、という抽象的な目標があります。 暗い絵を描きたいという気持ちがあるときもあります。
R18漫画のストーリーはたくさん思い浮かぶので、漫画をもっといっぱい描けるようになりたいです。
SakiZ
there’s an anime called The 100 girlfriends who really really really really really love you. I really enjoy the art and stories. The title seemed exaggerated but I realized the authors were serious about drawing 100 characters. I was inspired by their commitment and wondered if I could somehow include some 100 characters in a mad
CH FR
So that was one of the things that drove you to do the kyuu kurarin video huh, I never would’ve guessed.
チョコ味バ一ムク一へン
>これまでで誇りに思っている作品や実績はありますか?
ほぼ一か月近くでアニメーションを終わらせることができたという点で誇りに思ってます
>イラストを描く上での目標は何ですか?
最近は描く枚数が増えてきているため、期限に間に合わせる、が今の目標です
>インスピレーションの源は何ですか?
最近になって手描きの動画が増えてきてるため、そういう動画を見かけるたびにインスピレーション上がっています
Theas
>これまでで誇りに思っている作品や実績はありますか?
・実績とは言えないかもしれないですがイラスト中心の動画で10万再生を達成した時はうれしかったです。
>イラストを描く上での目標は何ですか?
・今イラスト描いてて楽しいのでそれで充分です。むしろ楽しむという事を忘れるのが嫌なので上手くなりたくないです。Otomadのように
>インスピレーションの源は何ですか?
・XのおすすめTLが好きな子で埋まっています。それです
ColaLK
①您有哪些引以为豪的作品或过往成就? 最自豪的果然还是 去年画的这些插画 吧(虽然似乎向周围人提了一百遍)。很长一段时间都在只画涂鸦的舒适圈里停留,去年专门学习上色,完成这些插画的时候甚至觉得不真实。
②您在插画方面有哪些目标? 长远目标的话想成为独当一面的插画师,小目标的话希望能做更多类似去年的练习来培养一套适合自己的插画工作流。
③您的灵感来源有哪些(艺术家、作品、动漫等等)? 这里可以列举一些影响我的主要艺术家: こかむも - 是启发我用尖锐的图形诠释萌系风格的画师。学习他的插画让我在基本功薄弱的时候摆脱了用线犹豫的毛病,取而代之的是一笔到位的自信心。
きゆづき さとこ - 是启发我找到喜欢的带景人物插画方向的画师。将厚涂感和干净的线稿之间做了很好的平衡。我很喜欢她的插画中纯粹可爱的气质,以及无论画什么氛围都能以非常利落、点到为止的塑造笔触呈现出来。
つくみず - 作品是我画插画的情绪参考之一。
除此之外有时会看一些动画原画师的涂鸦,学习绘制动感又有张力的线稿。
#2025年自分が選ぶ今年の4枚
— LK (@ColaLKKKKK) December 19, 2025
跟风 今年就这四张啦 pic.twitter.com/4hIABsC7gI
smileyshirt
Looking back on my work, I feel like I’m really just getting started. I had been including art and illustrations in my work here and there for years, but ever since NYD2025, I feel like it marks a new era for me, and that there’s a whole new world waiting to be tapped into. I have a lot of bold and ambitious goals for the kind of things I’d like to accomplish within this space. Hopefully, you’ll see them come to fruition! I don’t know if I have any specific shoutouts to make, but it’s nice to have friends to bounce ideas off of and get excited about concepts with. The planning phase is often just as fun as actually creating stuff. I’m really excited to see where this community goes as we move into the second half of the decade, and I’m looking forward to seeing lots of fun new ideas and illustrations!
1時
これまでで誇りに思っている作品や実績はありますか?
基本的に自分で構成したイラストは一律に好きなのですが、Otomadで言えば 2025年4月に投稿された「【合作】ダンスロボットダンスOtomadリレー」の「じん/沙雪」パートですね。 自分が好む傾向の一つである、何か思わせぶりな背景を持ちそうなキャラクターがMVで展開する構成に アプローチできたことは嬉しかったです。 個人的に「しづ」氏の映像が好きだったこともあって、具体的な反省点はいくつありつつも手ごたえのあるものになりました。
音MAGAZINE2に寄稿した「Chuoes」と「1-Q」を組み合わせたイラストも、個人的には 今の自分の見たい光景を示しているようで気に入っています。
イラストを描く上での目標は何ですか?
先述したところと重なりますが、イラストを用いたうえでできることをより増やせたらとは思っています。 もちろん、イラスト自体もより人を惹きつけられるようなポイントを深堀りできたらとは思いますが、それにしては 絵を描く時間がどこまでも少ないですね……。まずは絵を描く手をいつだって確保しておく、というのがもっぱらの目標です。